The FOV gun scaling wasn't applied to the triangle renderer (with r_showtris = 1), resulting in geometry that differs from the output of the regular renderer:
Patch
I copied the scaling procedure to the triangle renderer which makes them match now:
The scaling procedure was copied from R_DrawAliasModel() into R_DrawAliasModel_ShowTris.
Edit:
I've set fov 130, cl_gun_fovscale 1 and r_showtris 1 when I made the screenshots.
Issue
The FOV gun scaling wasn't applied to the triangle renderer (with
r_showtris = 1
), resulting in geometry that differs from the output of the regular renderer:Patch
I copied the scaling procedure to the triangle renderer which makes them match now:
The scaling procedure was copied from
R_DrawAliasModel()
intoR_DrawAliasModel_ShowTris
.Edit: I've set
fov 130
,cl_gun_fovscale 1
andr_showtris 1
when I made the screenshots.