Closed juj closed 2 years ago
Larger number of players would mean more memory usage, so I won't change the default maxplayers for multiplayer.
Awesome work here :)
Thanks!
A side question: I see there are quite a few commits that have gone in since June 2018 v1.5.9 release. Any thoughts on whether building from source to get the latest would be advisable? (any known critical fixes?)
I am supposed to make a new release but laziness and other real life issues always get in the way. A highlight, short log, of changes since 1.5.9 is here: https://github.com/sezero/uhexen2/blob/master/docs/ReleaseNotes
If you want win32 or win64 builds, I can easily provide.
Larger number of players would mean more memory usage, so I won't change the default maxplayers for multiplayer.
Gotcha - that totally makes sense, and the answer I was looking for. I'll close this as resolved.
I am supposed to make a new release but laziness and other real life issues always get in the way. A highlight, short log, of changes since 1.5.9 is here: https://github.com/sezero/uhexen2/blob/master/docs/ReleaseNotes
If you want win32 or win64 builds, I can easily provide.
Very nice - super interesting to read the changelog. The lines
might help stability, though maybe nothing critical. (reading about migration from Sourceforge to GitHub makes me feel warm inside). And checking out the GitHub repository history, you do have quite a commendable history running the project! Totally understand how these types of projects go after a decade+ :)
I've been looking for LAN games to play for our upcoming LAN party this summer, and found that in langamelist.com listing, Hexen 2 was mentioned as a 16 player multiplayer game.
Excited about that, I got the game from GoG. Then I realized that there is a bug that the game is way too dark and the brightness slider does not work in the GoG version, and almost lost hope, but then found this uhexen2 engine. Downloaded the v1.5.9 tagged release, which I see is from June 2018. That release works absolutely spectacularly! Awesome work here :)
When creating a multiplayer game with uhexen2 1.5.9, I notice that max players in multiplayer is four players, and not 16 that langamelist.com mentioned. I thought they must have made a mistake, and almost lost hope again. Then after some random searching, stumbled onto the startup command line option
-listen <N>
, which I can pass to the executable to make the start multiplayer menu cap out at a higher limit, e.g. at 16.This makes me wonder: is there any downside to having uhexen2 default to max players being a much higher value than 4? If not, I wonder if it would make sense to default to a higher value? That might save a future adventurer like me from almost losing hope thinking that the game won't support more than 4 players in multiplayer.
A side question: I see there are quite a few commits that have gone in since June 2018 v1.5.9 release. Any thoughts on whether building from source to get the latest would be advisable? (any known critical fixes?)
Thanks!