sfall-team / sfall

sfall - Engine modifications for Fallout 2
https://sfall-team.github.io/sfall/
GNU General Public License v3.0
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Fallout 1 Support #271

Closed shoober420 closed 4 years ago

shoober420 commented 4 years ago

I know there’s some deprecated versions of stall for Fallout 1 out there, but it would be nice to have a maintained version of sfall for Fallout 1. Would you please consider, or maybe build one last final sfall for Fallout 1?

FakelsHub commented 4 years ago

No, this version of sfall is for Fallout 2 and is not suitable for Fallout 1.

shoober420 commented 4 years ago

@FakelsHub

I’ve seen at least two different Fallout1 versions from different people for sfall. Which one do you recommend?

I’m mainly interested in the d3d9 render from sfall, so that Wine/Proton wraps it to Vulkan. I know it’s a little excessive to desire that on such a old game that doesn’t barely demand anything in the graphical department, but I feel it’s best to convert all older d3d titles to use d3d9, for many other reasons.

Maybe I’ll just stick with the hi-res patch and use dxwrapper to convert ddraw to d3d9 instead of depending on sfall.

https://github.com/elishacloud/dxwrapper

FakelsHub commented 4 years ago

I’ve seen at least two different Fallout1 versions from different people for sfall. Which one do you recommend?

use last from Crafty.

I’m mainly interested in the d3d9 render from sfall,

Some kind of a hard question (probably because it question on English and I did not quite understand its essence) sfall library (ddraw.dll) is a simple proxy library, it always references to the original ddraw.dll

shoober420 commented 4 years ago

I’ve been reading about sfall, and it says it comes with a replacement d3d9 render to the original ddraw render. Although one could argue that a native d3d9 render is superior to a wrapped ddraw to d3d9, in regards to using dxwrapper.

burner1024 commented 4 years ago

FO1 in FO2 is playable already, why'd you care about FO1 engine anymore? It's in the past.