Closed nirran closed 2 years ago
nothing is clear. write normally report.
display_msg is erroring in sfall hrp mode,i think it is adding several blank lines to the display because the saved console file looks normal
it isnt displaying console messages FakelsHub
You really should give more details about how you use display_msg
and how it failed, preferably with code line and screenshots, plus your HRP/sfall setup.
Here's one of my test script printing in the game:
// was used to check the mouse drop zone fix
display_msg("Check address val: " + read_int(0x47523D));
display_msg("Check address val: " + read_int(0x475231));
display_msg("Check address val: " + read_int(0x4752BE));
display_msg("Check address val: " + read_int(0x4752B2));
correction,it is displaying but it is adding blank lines,such as :
and on load it doesnt show me the load message,but is in console.txt log
edit : removed all my gl and hs scripts,same behavior
edit : seems it doesnt display combat messages 'vic was hit bla bla'
OK, it seems caused by enabling ConsoleOutputPath
.
it's still unclear what the conditions are.
@NovaRain do you have such a problem when examining in combat?
thnx dude,can turn it off,also THANK YOU GUYS very much,frp sfall setting gets rid of the need for ''' ; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode. ; Adds extra windows message checks to several loops during combat and fade effects. ; This setting is always enabled if ALT_MOUSE_INPUT=1. EXTRA_WIN_MSG_CHECKS=1 '''
ty much
edit : typo
it's still unclear what the conditions are.
@NovaRain do you have such a problem when examining in combat?
Yes, it seems nearly all "You see: blahblah" description lines for objects are blanked in the message window, only when I open the inventory and move the cursor through the list I can see item "You see: ..." lines.
wanta appologize for very vague original report,i know better,was taught by the Navy
ConsoleOutputPath
Just overrides hacks.
ConsoleOutputPath
Just overrides hacks.
Ah, right. Console module is initialized after Game
functions. The one in Text.cpp got overridden by Console module.
yes, a messageBox about overwriting popped up.
thnx dude,can turn it off,also THANK YOU GUYS very much,frp sfall setting gets rid of the need for ''' ; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode. ; Adds extra windows message checks to several loops during combat and fade effects. ; This setting is always enabled if ALT_MOUSE_INPUT=1. EXTRA_WIN_MSG_CHECKS=1 '''
ty much
edit : typo
donno how to describe,but with pre 2.3.3 vrs and running windowed,sometimes window would stop responding for a min or 2,and display a blue circle 'cursor',havent seen it yet with newest version,thank you =D
thnx dude,can turn it off,also THANK YOU GUYS very much,frp sfall setting gets rid of the need for ''' ; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode. ; Adds extra windows message checks to several loops during combat and fade effects. ; This setting is always enabled if ALT_MOUSE_INPUT=1. EXTRA_WIN_MSG_CHECKS=1 '''
ty much
edit : typo
ack spoke too soon,however the
EXTRA_WIN_MSG_CHECKS=1
seems to work ty again
when display_msg is sent and loading game,the console doesnt display it(intermitten) with mash HRP it does