sfscriv / DayZ-Improvements

Inventory Items, Planning Tools, Mission Transmissions, Melee System, etc...
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Mission Transmissions #2

Open sfscriv opened 11 years ago

sfscriv commented 11 years ago

Overall function

… Key components of team base are built

… a. Messenger on horseback carrying a white flag brings a message & key (option) Carrier pigeon brings a message. One of the closest houses to the team base has a key in a dog house only accessible by team with mission.

… b. Putting a can of sardines in the dog house provides the instructions for the next mission

… c. Only the person with the key in his inventory can open the door

… 1) Move to a specific church to a hidden back room to retrieve radio part

… 2) Move to a castle to a hidden storage box to retrieve radio part. Defended by AI fighters.

… 3) Move team to Cherno

… Only the sniper with the key can enter the bell tower

… Other team mates support

… Early engagement results in mission failure and warlord not being present in the vehicle

… Boat with three guards arrives at harbor (very lethal, if engaged by real players before warlord elimination)

… Warlord moved in a tinted window car to cherno harbor

… Body guards with silenced weapons to eliminate zombies

… Sniper must initiate fire and be the one who kills the warlord

… Upon warlords arrival crate placed on dock. Crate left on dock and boat departs. Reward – Two M4 CCO SD. If mission is botched, the crate explodes.

… Carrier pigeon brings a message to the bell tower sniper. Pick up radio part along coastal rocks in a plastic box.

4) Have to go to Stary to box near military tents with access card to retrieve final radio part

When radio assembly is complete, transmissions begin:

Overhead and/or fixed camera locations create video of players saved at pre-designated computer. Select mission channel to have voice over on video.

For more recommendations from this DayZ Survivor, go to: https://github.com/sfscriv/DayZ-Improvements/issues