sfscriv / DayZ-Improvements

Inventory Items, Planning Tools, Mission Transmissions, Melee System, etc...
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Tier Proposal #6

Open sfscriv opened 11 years ago

sfscriv commented 11 years ago

please refer to the image titled “Tier_Organization.” http://spartanwarfighters.net/miscel/DayZ/Tier_Organization.png (Right-click the link and select "Open in new tab")

We will progress from bottom left corner of the image and work our way up the top.

I am recommending a five tier system for the release of ArmA III with Tier 0 labeled Survival, Tier 1 Standard DayZ, Tier 2 Militia Mode, Tier 3 Battlefield, Tier 4 ArmA.

Tier 0 could be used for individuals and groups to learn about survival. This tier would not have zombies and would have an educational focus. Groups like the Boy Scouts of America and the Junior Reserve Officer Training Corps would benefit from such an offer.

Tier 1 would be the standard DayZ we have come to know and love. If a separate Militia Mode were developed, some of the current features of DayZ would be moved to the Militia Mode. The in-game building features like wire, tank traps, sand bags, and bear traps would be incorporated into Tier 2. Night Vision Devices, sniper rifles, Light Machine Guns (LMGs), fragmentary grenades, and camouflage clothing would be also be moved to Tier 2.

Tier 2 rewards a player for a job well done and challenges the experienced player. Tier 2 would allow all who attain the level to have two DayZ characters that would reside separately in Tier 1 and Tier 2. The new starting load-out would be based on the player’s Tier 1 accomplishments.

Tier 2 would place greater emphasis on teamwork with more lethal weapons and armed vehicles. Just like players scavenge for parts to get a vehicle operational, the same type activity could be done to modify vehicles to gain higher levels of protection and armament. Boats and ground vehicles could be equipped with mounted gun systems. The aircraft of choice would continue to be a helicopter, but there would be an advancement from the Tier 1 Huey with M60 door guns to Tier 2 Blackhawk with mini-guns.

Teams would organize and establish team bases of operation. Players would have construction abilities and tools. Leader positions would be formalized and leaders would have planning tools and systems to plan operations. A dual monitor configuration could be supported to allow greater situational awareness for leaders. Teams would receive “Mission Transmissions” that could be accepted or declined. An example could be a rescue mission of a barricaded mother and daughter (Non-Player Characters [NPCs]) in a house that is located in a zombie infested town.

NPC bots could be managed by leaders to conduct less desirable duties. Some possible duties for NPC bots are moving vehicles to pickup players and drop off supplies. Bots could be responsible for the hard labor of construction and repair type jobs. The base defense role of manning guard positions and conducting close-in patrols of a team base could be carried out by bots.

Tier 3 For the Tier 3 portion of this brief, we will continue to use the “Tier_Organization” image and will also be referring to the “Operational Complexity” image. http://spartanwarfighters.net/miscel/DayZ/Operational_Complexity.png (Right-click the link and select "Open in new tab")

Let us now take a look at the “Operational Complexity” image. We will progress from bottom of the image and will move up the chart.

The military First Person Shooter (FPS) video game segment of the industry has a number of successful games and we will discuss the gameplay attributes of Call of Duty (CoD), Bad Company 2 (BC2), Battlefield 3(BF3), Battlefield 2 (BF2), Project Reality, and Armed Assault (ArmA). The unit of measurement for Operational Complexity (“Y” axis) is compilation of map size, player count, combined arms warfare, communication systems, and leader positions. These measured variables of Operational Complexity place Call of Duty in the lowest position and Arma at the highest.

Many games have altered their gameplay to copy the success of Call of Duty. The Battlefield franchise has dumb-downed its flagship game with its sequel to Battlefield 2. Battlefield 3 was developed for the console audience to be more like Call of Duty. Battlefield 3 has smaller maps, fewer communication abilities, and reduced number of leadership positions. The casual FPS portion of the market is over saturated. There is an absence of competition with the possibility to gain a number of fans in the “Opportunity” segment of the market. The Battlefield franchise abandoned the “Opportunity” segment to go after Call of Duty market share and in the process alienated a large share of their long-term fans.

Battlefield 2 (BF2) has maps around the 2 kilometer by 2 kilometer size. The Project Reality mod to BF2 has some 4 km x 4 km maps. A 5 km x 5 km bundle of maps would likely give the Battlefield fans, ArmA fans, and new players a compact higher action teamplay without sinking into the casual chaos of Call of Duty type gameplay. World of Tanks has done well. And with the success of a dedicated vehicle mode of gameplay, sprung World of Warplanes and World of Warships. Adding a vehicle mode game version within Tier 3 would improve the playability of the overall package.

Tier 4 (ArmA) would continue occupy the top position for Operational Complexity. The other tiers would support Tier 4 by developing player skill sets. Players would become familiar with the User Interface (UI) and build their grasp of teamplay to move up into the graduate-level combined arms warfare on a large in-game map.

It is this fan’s opinion that the tier system complements the overall package and ArmA completes the offer to a diverse fan base.

It has been a pleasure to put this brief together. I look forward to the success and growth of ArmA and DayZ. Gaming is made better by your products and hard work. Thank you for your consideration of this proposal.

For more recommendations from this DayZ Survivor, go to: https://github.com/sfscriv/DayZ-Improvements/issues