sfscriv / DayZ-Improvements

Inventory Items, Planning Tools, Mission Transmissions, Melee System, etc...
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Militia Mode #9

Open sfscriv opened 11 years ago

sfscriv commented 11 years ago

Now that there has been a decision to move forward with a DayZ Standalond game, I am recommending a three tier system for the release of DayZ with Tier 0 labeled Survival, Tier 1 Standard DayZ, and Tier 2 Militia Mode.

Please refer to the image titled “Militia Mode.” http://spartanwarfighters.net/miscel/DayZ/Militia_Mode.png (Right-click the link and select "Open in new tab")

Tier 0 could be used for individuals and groups to learn about survival. This tier would not have zombies and would have an educational focus. Groups like the Boy Scouts of America and the Junior Reserve Officer Training Corps would benefit from such an offer.

Tier 1 would be the standard DayZ we have come to know and love. If a separate Militia Mode were developed, some of the current features of DayZ would be moved to the Militia Mode. The in-game building features like wire, tank traps, sand bags, and bear traps would be incorporated into Tier 2. Night Vision Devices, sniper rifles, Light Machine Guns (LMGs), fragmentary grenades, and camouflage clothing would be also be moved to Tier 2.

Tier 2 rewards a player for a job well done and challenges the experienced player. Tier 2 would allow all who attain the level to have two DayZ characters that would reside separately in Tier 1 and Tier 2. The new starting load-out would be based on the player’s Tier 1 accomplishments.

Tier 2 would place greater emphasis on teamwork with more lethal weapons and armed vehicles. Just like players scavenge for parts to get a vehicle operational, the same type activity could be done to modify vehicles to gain higher levels of protection and armament. Boats and ground vehicles could be equipped with mounted gun systems. The aircraft of choice would continue to be a helicopter, but there would be an advancement from the Tier 1 Huey with M60 door guns to Tier 2 Blackhawk with mini-guns.

Teams would organize and establish team bases of operation. Players would have construction abilities and tools. Leader positions would be formalized and leaders would have planning tools and systems to plan operations. A dual monitor configuration could be supported to allow greater situational awareness for leaders. Teams would receive “Mission Transmissions” that could be accepted or declined. An example could be a rescue mission of a barricaded woman (Non-Player Characters [NPCs]) in a house that is located in a zombie infested town.

NPC bots could be managed by leaders to conduct less desirable duties. Some possible duties for NPC bots are moving vehicles to pickup players and drop off supplies. Bots could be responsible for the hard labor of construction and repair type jobs. The base defense role of manning guard positions and conducting close-in patrols of a team base could be carried out by bots.

It has been a pleasure to put this brief together. I look forward to the success and growth of ArmA and DayZ. Gaming is made better by your products and hard work. Thank you for your consideration of this proposal.

For more recommendations from this DayZ Survivor, go to: https://github.com/sfscriv/DayZ-Improvements/issues