sfxworks / as3gif

Automatically exported from code.google.com/p/as3gif
0 stars 0 forks source link

Loading larger animations uses too much the processing time... #7

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?

1. Try to load a big gif, 500x375 with around 5 frames, it will make the
flash player hangs, that means that the function to load is taking too much
time to complete, and it should not be loaded all in the same time, it
should use events, or timers, idk. I believe that its the GIFDecoder read
or getFrame function! (Inside the GIFPlayer readStream function). 

What is the expected output? What do you see instead?

I expect that it loads larger gifs without making the flash player hangs
(it will hang my game ;p), I dont expect it to load instantly, but it
should not make the execution flow stop until it is all loaded :/

What version of the product are you using? On what operating system?

0.6, Windows

Please provide any additional information below.

I hope it gets fixed soon :), I need to load large gifs in the middle of
the gameplay :/

Original issue reported on code.google.com by brunojad...@gmail.com on 21 Jan 2010 at 6:09

GoogleCodeExporter commented 8 years ago
progressive download/display and at least asynchronous decoding is essential.

Original comment by illog...@gmail.com on 15 Sep 2010 at 10:15

GoogleCodeExporter commented 8 years ago
You work on library? This is very bad bug!

Original comment by Milen...@gmail.com on 8 Jun 2015 at 1:26