Closed littleappledev closed 7 years ago
I have grouped the Movement and Camera Controls as one atomic task as the implementation and limitations as placed on either system will affect (and possibly place limits) of the operation of the other.
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The player should be able to move their character freely and interact on a basic level with the virtual envrionment (map). This includes:
1) Ability to move characters in the X, Y and Z axes as (to the extent as allowed by the environment)
2) All objects in the envrionment (including the characters) are treated as RigidBodies, and subjected to the laws of physics as implemented natively by the Unity Engine.
3) Experimentation and demonstration/dicussion on the various modes of control for the Camera. For instanace, the camera may be manipulated thorugh: