Implement a demonstration map layout and design for a Player's character to interact with.
Ground environment
Map objects (eg. trees)
Maze materials (hedge, concete, rock, stone)
Basic skybox
This includes both the models/textures (which may be simplistic/placeholders for now) as well as basic character interactions with these envrionment objects (such as collision detection, boundaries, etc).
Implement a demonstration map layout and design for a Player's character to interact with.
This includes both the models/textures (which may be simplistic/placeholders for now) as well as basic character interactions with these envrionment objects (such as collision detection, boundaries, etc).