Closed GoogleCodeExporter closed 9 years ago
It may be that your opponent had the first turn. I have experienced that I can
only mulligan if I play first.
Original comment by Dansi...@gmail.com
on 7 Aug 2012 at 8:05
It appears that the "Mulligan" menu option is only available when (game->turn <
1). The A.I.s first turn is turn 0, the next turn of the human's would be turn
1.
I have emailed "fix_issue_904.diff" patch as a proposal.
Original comment by rolzad73@gmail.com
on 13 Aug 2012 at 9:33
Attachments:
This is a good start, although it would allow an exploit that if AI plays first
you can see their first play before you decide whether to mulligan. And the
drawback that if they make you discard on their first turn then you can't
mulligan. A better solution would be to force an interrupt at the beginning of
the first turn, display a message advising the player to review their hand,
enable mulligans during this interrupt period, and as soon as the player
presses the phase advance button, begin the first main phase of turn 0 and
disable mulligans.
Original comment by Dansi...@gmail.com
on 15 Aug 2012 at 3:30
Wololo explained it that way as well. I realized I was interpreting the rules
incorrectly (it's been a while).
Understanding the way it should work, I didn't know how to go about introducing
that message you are describing, but I do suppose that "interrupt" mechanic is
available already as you have described.
Original comment by rolzad73@gmail.com
on 15 Aug 2012 at 3:44
The message could go in the top right where some cards display usage tips.
Original comment by Dansi...@gmail.com
on 15 Aug 2012 at 6:33
mulligan on anyone other then first turn player is a known issue. mulligan
needs to be revisited and recoded.
the reason it works this way is because mulligan was coded before first turn
player could be made random, or set to anyone.
closing this as it is a known issue.
Original comment by omegabla...@gmail.com
on 19 Aug 2012 at 10:28
Original issue reported on code.google.com by
barzh...@gmail.com
on 6 Aug 2012 at 6:50