Closed tve closed 10 months ago
I am not sure about this. I have found the same thing than you - not sure if there is a better way. This comes directly from open cascade.
I have tried to stick to sweeping from the origin to obtain the result that I want (or use the withContact
option). Is there a reason you want the spine to be defined outside of the shape you are sweeping?
There is a need to explore a bit more good ways to use sweeping (and with it an API where common things are easy to do and work out of the box).
Trying to do a sweep along a curve starting anywhere other than the origin produces weird results. Here's a screen shot showing the bezier I'm sweeping and the resulting sweep:
See code