Open sghong977 opened 1 year ago
3D Data
mesh
Metrics
Camera
Dataset
using (2d) recognition
UV map? Zbrush, Maya, Blender, and many other 3D modeling-related tools use a UV map. What is it? (from the homepage of Blender saying) A UV map is the flat surface representation of a 3D model used to wrap textures. It describes what part of the texture should be attached to each polygon in the model. Each polygon's vertex gets assigned to 2D coordinates that define which part of the image gets mapped. These 2D coordinates are called UVs (compare this to the XYZ coordinates in 3D).
I referred to the syllabus here https://learning3d.github.io/spring22/pages/schedule.html.
But video lecture is not available, so I'll watch this https://www.youtube.com/watch?v=xeWrxMHId88&list=PLSpnHWTONcJ2jhuzWUCH9UXMyJt2drGKa first and check whether I got enough knowledge for understanding NeRF by browsing slides of learning3d lecture.
Things that I should get are:
I just started to try NeRF these days but actually, it doesn't come to my mind how it works. I'm even not familiar with common keywords in this area. So I decided to browse wide and shallow pieces of knowledge of 3D vision.
I'll take this step-by-step process to briefly get to know about this area:
Useful Contents
3D Vision Lecture
Link: https://www.youtube.com/watch?v=S1_nCdLUQQ8 This is 1 hour of lecture about:
The Other Useful Links