sgolodetz / game1666

A fledgling city-building game (in C#) based in the Stuart period around the Great Fire of London (in 1666).
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Investigate how to export animated models from Blender 2.5 to XNA #24

Open sgolodetz opened 12 years ago

sgolodetz commented 12 years ago

I'd like to use proper models for buildings, walkers, etc., so I need to look into how to export animated Blender models into an XNA-friendly format.

sgolodetz commented 12 years ago

Exporting static models with/without textures is easy - you can just use the FBX exporter and read them straight in with Content.Load(...), although you do need to edit the FBX file to get the path to the texture file right in the textured model case. I still need to look into how to work with animated models.