Closed john-chapman closed 5 years ago
interesting suggestion. this could also be a good idea to let people write convenient interop with another library such as opencv or eigen. For example, in your macro, you could add constructor and cast operators with opencv's cvMat.
note that the operator can be implemented outside the class.
However, there already is a operator defined which does componentwise multiplication.
While this operator is consistent with the HLSL conventions, it can sometimes be a pitfall for those expecting M=AB to be doing traditional matrix multiplication.
thats why you see mul() for doing typical matrix matrix or matrix vector multiplication and qmul doing quaternion multiplication. One option is to create subclasses for data that will have a specific semantic meaning, such as Transforms, Quaternions, and Planes.
for example:
class Plane : public vec<float,4> { ... };
class Pose : { float3 position; float4 orientation; ... } ; // assuming quat&vec formulation
It's not quite what you asked for, but I've introduced a new customization point in the v3
branch, as of dd95a1613b1cd0b98c13a9674180dd8f5b2f6b61.
Conversions between linalg
types and user types can be enabled by specializing linalg::converter<T,U>
. This can be used to allow linalg
types to construct from external types, as well as for linalg
types to declare a conversion operator to external types. This allows for user-defined constructors to be injected into the library in self-contained way, without modifying the definition of linalg
types.
Note that some of the other operations you mentioned, such as mat * mat
and mat * vec
operators, were adopted as breaking changes for v3
already.
Hi, I'm currently looking into linalg as a replacement for glm, and so far I like linalg a lot.
However I'd like a little more flexibility; specifically I think it would be useful if linalg directly supported user code extensions to the
vec
andmat
data structures via macros, e.g. in each of the template instantiations there would be a declaration like this:This trivially allows user code to extend these types, for example by adding custom ctors or operator overloads. In my case this would significantly simplify the transition from glm -> linalg by injecting glm behavior:
mat * mat
operators for matrix-matrix multiplication.mat * vec
operators for matrix-vector multiplication.mat3
ctor from the upper 3x3 elements of amat4
(extract rotation/scale matrix).