I don't understand why func startRotationAnimation(finishIndex: Int, continuousRotationTime: Int, continuousRotationSpeed: CGFloat = 4, _ completion: ((Bool) -> Void)?) is returning me always false and why the bool in completion it's returned before the wheel stops.
I don't understand why
func startRotationAnimation(finishIndex: Int, continuousRotationTime: Int, continuousRotationSpeed: CGFloat = 4, _ completion: ((Bool) -> Void)?)
is returning me alwaysfalse
and why the bool in completion it's returned before the wheel stops.