Open actor10 opened 3 months ago
Tracking the input & event callbacks, it feels like what I want to do is on mouse down & up on the same square to have a call to force a "move cancel". I.e., get it back to where the next mouse down is at the "moveInputStarted".
Seems to be a good idea for me to make this configureable. a) Only drag & drop b) Only Tap and Go c) Both
But it has not the highest priority. Will give this an "enhancement" tag.
For one particular program, I would like to only allow "drag & drop" for piece moving. (I want mouse down & up on the same square to mean something special.)
I was working on trapping the mouse actions to cancel the tap & go but thought I would ask if there was a builtin way to disable the tap & go.