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shacklettbp
/
madrona
MIT License
320
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31
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Init graph mod
#43
StafaH
closed
6 days ago
0
Seperate Mat and Color overrides
#42
StafaH
closed
1 week ago
0
Having Trouble in diy the env
#41
W-Zhi-Chao
closed
3 weeks ago
3
Rollback cccl to stable commit
#40
StafaH
closed
1 month ago
0
CUDA 12.6 Support?
#39
aaravpandya
opened
1 month ago
5
Only show full compilation message in "verbose_compile" mode
#38
daphnecor
closed
3 months ago
3
About GPU memory usage
#37
bupticybee
closed
1 month ago
9
Invalid argument during initCuda on sim re-initialization [GPUDrive]
#36
aaravpandya
closed
3 months ago
2
Fix glfw init bug due to missing keys
#35
StafaH
closed
4 months ago
1
roadmap?
#34
yangfengzzz
closed
4 months ago
6
Renderer PR
#33
llGuy
closed
5 months ago
0
Make glTF support optional in the importer.
#32
saran-t
closed
5 months ago
0
Add missing trailing newlines.
#31
saran-t
closed
6 months ago
0
Fixes to allow building common and core at Google.
#30
saran-t
closed
6 months ago
3
Madrona/bvh update
#29
WarrenXiaGG
closed
7 months ago
0
Madrona/bvh update
#28
WarrenXiaGG
closed
7 months ago
0
Intel mac build broken
#27
SamanKazemkhani
closed
6 months ago
1
question
#26
saincehcy
closed
7 months ago
1
Conditional systems - Only trigger system if another system returns True
#25
UsaidPro
closed
7 months ago
3
Fix Voxel Render on Agent View and Add Key Hit for C
#24
WarrenXiaGG
closed
10 months ago
0
Update Voxel Draw Shader for FlyCam Changes, Add Key Hit for C
#23
WarrenXiaGG
closed
10 months ago
0
Multi-GPU support?
#22
Kchour
closed
10 months ago
4
WIP texture animation
#21
zowithdafro
closed
11 months ago
1
Profiling in Madrona
#20
ShawnshanksGui
closed
12 months ago
20
Batch renderer proto
#19
llGuy
closed
12 months ago
0
How to modify Madrona to support addressing read-write conflicts?
#18
ShawnshanksGui
closed
1 year ago
4
Multitexture for block faces, Key Hits
#17
WarrenXiaGG
closed
1 year ago
0
The conflict arising from many-to-one parallel reading and the definition of IBufferElementData(or List) Component(ike Unity's ECS)
#16
ShawnshanksGui
closed
1 year ago
3
Implemented Context::iterateQuery in both CPU and GPU backends
#15
ZanderMajercik
closed
1 year ago
0
Voxel Mesh Rendering
#14
WarrenXiaGG
closed
1 year ago
0
Add Environment Variable for Users to Configure the Device Heap Size Limit
#13
WarrenXiaGG
closed
1 year ago
0
Really nice work!!!
#12
Luodian
closed
1 year ago
1
Add UI callback, add extra keys to handler, add getters for current view id and world id
#11
WarrenXiaGG
closed
1 year ago
0
readme.md updates
#10
kayvonf
closed
1 year ago
0
Profile Guided Optimization
#9
xiezhq-hermann
closed
1 year ago
0
transfer event logs step-wise
#8
xiezhq-hermann
closed
1 year ago
1
tracing support for warp level scheduling
#7
xiezhq-hermann
closed
1 year ago
0
scheduling for better load balance, enhancement for visualization, handle potential corrupted data
#6
xiezhq-hermann
closed
1 year ago
0
plot multiple steps for device tracing, offset plot for narrowphase
#5
xiezhq-hermann
closed
1 year ago
0
Per block event tracing and visualization
#4
xiezhq-hermann
closed
1 year ago
0
host tracing for madrona
#3
xiezhq-hermann
closed
1 year ago
0
Add check in getNextJob to run the scheduler if the log is reaching capacity.
#2
peter-hd
closed
2 years ago
0
Remove Span usage in unit test
#1
peter-hd
closed
2 years ago
0