shad0wta9 / meshavatar

Code Repository for MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos (ECCV 2024)
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`export_mesh` uv textures problem #4

Open RockyXu66 opened 2 weeks ago

RockyXu66 commented 2 weeks ago

Thanks for your work! I tried to train the model on AvatarRex dataset and test the model correspondingly. In the test stage, the rendered images look great under 'visualizations' folder but the extracted mesh under 'visualizations/frame{id}' folder seems to have some artifacts with UV textures. Do you have any idea of how I can fix this?

img_frame1000_cam02 img_frame1000_cam02.png under 'Visualization' folder.

frame1000_mesh screenshot of frame1000 .obj file viewed in MeshLab.

shad0wta9 commented 2 weeks ago

Check https://github.com/NVlabs/nvdiffrec/issues/87#issuecomment-1296934486. This is a common issue caused by uv parameterization. One solution is to follow the original nvdiffrec paper: Re-parameterize the model and finetune to remove the seams.