I noticed that compared to the Dreamcast version, SA2B repeats the same pattern for these textures more often.
Looking at the texture files themselves, this seems to be an intentional thing since the Battle textures just contain a single strip that repeats compared to the Dreamcast one having four strips that repeat.
There's also more instances of things like this with other textures within Death Chamber. Seeing it all now, it definitely feels like this was supposed to be a sort of optimization, even if it makes so many more repeating details in Battle.
Battle:
DC:
There's also several textures that had their horizontal resolution reduced in Battle
Battle:
DC:
This one here is a combination of both having more redundant tiling details and having a smaller vertical resolution.
Battle:
DC:
At this point, I seriously wonder if it might just be easier to import the Dreamcast geometry since there isn't any big geometry additions to the stage in Battle. I just find this all very strange given that, at least as far as I know, none of the other stages have received this kind of treatment with their textures.
From what I've been able to tell, Death Chamber for the GameCube is using an older version than Dreamcast. I'm not sure why it's older, or why they never updated it, but I guess we'll never know
I noticed that compared to the Dreamcast version, SA2B repeats the same pattern for these textures more often. Looking at the texture files themselves, this seems to be an intentional thing since the Battle textures just contain a single strip that repeats compared to the Dreamcast one having four strips that repeat. There's also more instances of things like this with other textures within Death Chamber. Seeing it all now, it definitely feels like this was supposed to be a sort of optimization, even if it makes so many more repeating details in Battle. Battle: DC: There's also several textures that had their horizontal resolution reduced in Battle Battle: DC: This one here is a combination of both having more redundant tiling details and having a smaller vertical resolution. Battle: DC: At this point, I seriously wonder if it might just be easier to import the Dreamcast geometry since there isn't any big geometry additions to the stage in Battle. I just find this all very strange given that, at least as far as I know, none of the other stages have received this kind of treatment with their textures.