shadeMe / Oblivion-Graphics-Extender-v3

Automatically exported from code.google.com/p/oblivion-graphics-extender
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(LW) WATERDISPLACE005.pso param missing #4

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
wo adding
float4 glob_waveParams : register(c22);
shader does not compile

Original issue reported on code.google.com by x71...@gmail.com on 25 Oct 2011 at 7:44

GoogleCodeExporter commented 9 years ago
rc1b is suppose to have fixed that, correct?

Original comment by ni...@paradice-insight.us on 25 Oct 2011 at 8:41

GoogleCodeExporter commented 9 years ago
nope, its present in rc1b, just unpacked to dblcheck

Original comment by x71...@gmail.com on 25 Oct 2011 at 10:00

GoogleCodeExporter commented 9 years ago

Original comment by ni...@paradice-insight.us on 25 Oct 2011 at 10:51

GoogleCodeExporter commented 9 years ago
Oh damn, I just fixed WATERHMAP005 before

Original comment by ni...@paradice-insight.us on 25 Oct 2011 at 10:53

GoogleCodeExporter commented 9 years ago
DIY fix:

#define NODEPTH
#define NOSUN
#define NOSURFACE <------- line 26

#include "includes/WATER.hlsl"

Original comment by ni...@paradice-insight.us on 26 Oct 2011 at 1:43

GoogleCodeExporter commented 9 years ago

Original comment by ni...@paradice-insight.us on 26 Oct 2011 at 1:44

GoogleCodeExporter commented 9 years ago

Original comment by ni...@paradice-insight.us on 26 Oct 2011 at 1:49