Closed shadeops closed 3 years ago
This is being set for all the PBRT VOPs but has the side effect of not being able to drag and drop materials onto Nodes in the viewport.
Determine if "externalshader" is required, if not, remote it.
externalshader 1 is needed for the Shader Name/Type/Mask parms to be enabled.
While this doesn't have any affect on the export, it makes those (important) settings visible. We'll leave it set to 1 for now.
This is being set for all the PBRT VOPs but has the side effect of not being able to drag and drop materials onto Nodes in the viewport.
Determine if "externalshader" is required, if not, remote it.