uintNxM matrices in slang are converted to umatNxM matrices through the glslang backend. However, it seems glsl only supports floating-point matrices. The compiler should probably emit some error when using non-floating-point matrices with the glslang backend.
Are non-floating-point matrices supported with the direct SPIR-V backend?
uintNxM
matrices in slang are converted toumatNxM
matrices through the glslang backend. However, it seems glsl only supports floating-point matrices. The compiler should probably emit some error when using non-floating-point matrices with the glslang backend.Are non-floating-point matrices supported with the direct SPIR-V backend?