Open cheneym2 opened 3 weeks ago
Setting P3, marking for Q4 for now. Looks like a DXC issue - would probably require us working w/DXC team to fix.
I filed the external bug here https://github.com/microsoft/DirectXShaderCompiler/issues/6889 in the DirectXShaderCompiler github project.
First, compile a dxil library that uses the float4x4 matrix type.
Now compile an "anyhit" shader including that precompiled library as a reference so it gets linked in, tickling the DxcLinker usage.