Open shadowartist201 opened 4 months ago
"shakeblur", "shakezigzag", and "drunk" have issues in Android 8eba3d2. Nothing happens.
The mgcb pipeline may have some insight on this
According to the MGCB pipeline:
drunk.fx - nothing
shakeblur.fx - X3570 (53,22-92): gradient instruction used in a loop with varying iteration, attempting to unroll the loop
shakezigzag.fx -
X3207 (20,13-38): Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
X3207 (21,13-42): Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
X3207 (22,13-33): Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
X3207 (23,13-25): Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
X3207 (24,13-24): Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
X3207 (25,13-30): Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
X3207 (26,13-33): Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
Maybe it's float4 = Texture2D.Sample(sampler, float2)
that's doing it
Need to swap Texture2D.Sample()
with tex2D()
and see what happens
Due to Shader Model 2, "shakezigzag" and "drunk" are having issues in FNA ecfd9b4. They seem to flicker wildly. Flashing images warning.
Event 8 - shakezigzag Event 13 - drunk