Closed yrsegal closed 7 years ago
I would change it, but there's some mod that shades Forgelin, and adding an @Mod class would then break when the mod that's shading it and Forgelin itself were in the same instance.
Maybe that'd be a good way to convince that person to not shade it. :P
The only problem is, I don't remember who's doing the shading :P
I still say that someone else doing something wrong isn't a good reason to prevent yourself from doing something right
It's me and I'm not doing it
Alright, I'll try to change it soon.
1.3.0 now has an @Mod
annotated object, and you should be able to use required-after:forgelin;
in @Mod.dependencies
. It's on my Maven repo and is currently pending approval on CurseForge.
This would allow much more informative error logs when trying to use the kotlin adapter, as right now it just has a generic ClassDefNotFound if Forgelin is missing, rather than having the standard dependency screen people are used to.