shadowfoundry / sr5

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Compatiblity isssue : SR5 / Monk's Active Tile Triggers #426

Closed DjamZee closed 10 months ago

DjamZee commented 1 year ago

Quand ce module est actif, de même que pour les modules "Automated Evocation - Companion Manager" et "Warp Gate" Il devient impossible de réaliser des jet de dés. Plus d'anim Dice so nice et surtout plus rien dans le chat, c'est un peu genant, surtout pour un module aussi utile que MATT ^^.

Voila, si vous pouvez jeter un œil quand vous aurez le temps ca serait bien 😄


When this module is active, as with the "Automated Evocation - Companion Manager" and "Warp Gate" modules, it becomes impossible to make dice rolls. No more "Dice so nice" anims and nothing in the chat, which is a bit annoying, especially for a module as useful as MATT ^^.

Voila, if you could have a look when you have time, that would be great 😄

deurk commented 1 year ago

Thanks for your report. Apparently, it seems like it would be caused by the Warp Gate module rather than MATT. Could you confirm this?

If that is confirmed, it will not be compatible with Warp Gate until they fix the issue opened here: https://github.com/trioderegion/warpgate/issues/145

Awaiting on your confirmation regarding which plugin triggers the error.

deurk commented 1 year ago

Re-reading again, it seems like you are saying all 3 modules are creating the issue?

EDIT: Seems like Monk's Active Title Triggers has the same behavior or modifying the Array prototype, causing a pickRandom key to appear (Warp Gate creates a removeIf one). It seems like Automated Evocation - Companion Manager does not display the same behavior.

deurk commented 1 year ago

For reference: https://github.com/ironmonk88/monks-active-tiles/issues/601

deurk commented 10 months ago

Fixed on MATT side