shadowislord / radakan

Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with a focus on true role-playing instead of combat.
http://radakan.org/
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Unevenly applied texture (blindspot) #14

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1. When applying a texture, make your brushsize really big.

2. Now, start applying a texture just at the edge of a border seperating 
one square from another.

3. Slowly move your selection field across to the other side of the 
border. You should now notice that the texture is not applied on the other 
side right away, instead there's like a blindspot for a long time until 
you've crossed with about (or maybe exactly?) half the selection circle, 
and then the texture is applied.

I would like to see the texture be applied smoothly and consistently 
across all squares.

Original issue reported on code.google.com by e.so...@gmail.com on 25 Oct 2008 at 9:21

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Sounds like it could be related to the "square borders" issue. E.g incorrect 
applying
across tile groups. 

Original comment by ShadowIs...@gmail.com on 17 Nov 2008 at 6:20