Problem: NEI still captures keyboard text even when GuiTextInputLine is the active guiElement.
This causes issues whenever trying to use a key that is bound to NEI (o/u/p/etc) when typing into text-entry areas, etc. Effects can range from missing characters, to incorrect GUIs opening, to client-side crashes from improperly handled context switching.
Note: May need to contact ChickenBones for a solution (e.g. why does NEI assume all mods/guis will use vanilla text-boxes?)
Problem: NEI still captures keyboard text even when GuiTextInputLine is the active guiElement.
This causes issues whenever trying to use a key that is bound to NEI (o/u/p/etc) when typing into text-entry areas, etc. Effects can range from missing characters, to incorrect GUIs opening, to client-side crashes from improperly handled context switching.
Note: May need to contact ChickenBones for a solution (e.g. why does NEI assume all mods/guis will use vanilla text-boxes?)