shadowmage45 / KerbalFoundries2

KerbalFoundries - Continued
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KSP 1.5 Model Updates #39

Closed shadowmage45 closed 4 years ago

shadowmage45 commented 5 years ago

Overview:

The goal is to create a usable set of modeling and texturing assets for all of the parts in Kerbal Foundries, so that model/texture corrections and updates may be performed. Model transform scales will be fixed, and texture references cleaned up. PBR texture sets will also be created for all of the models that are updated, time permitting.

Will be doing this in likely 4 major passes -- 1.) Import models into blender, clean up skinning, normals/edges. Clean up basic hierarchy, export .fbx for import into SP, test for texture issues. Clean up any issues that prevent clean texturing (shared non-unique faces/etc), and apply basic texturing material stack for verification purposes. 2.) Determine desired default size of models (balance feedback). Set scales in blend model files such that they are sized appropriately at scale = 1,1,1. Set up wheel-collider and suspension rigging. Update config files for changes in transform names and model scales. 3.) Finish texturing -- need to know model size before texture resolution can be fixed. Export finished textures for the model, set up texture set configs. 4.) Import the .fbx into unity, add part-tools stuff, and export the .mu model file. Double check it all works in KSP with the updated textures and texture-switch module.

All Steps Needed per model:

Track rigging instructions:

Texture Sizing, Export, Conversion Pass

Changes to KSPWheel / TU