Closed docmop closed 7 years ago
Separate controllable effects already exist for each of those (motor, running, slips): https://github.com/shadowmage45/KSPWheel/blob/master/VSProject/KSPWheel/PartModules/KSPWheelSounds.cs#L13-L34
The main problem I have with doing any further sounds-related work, is the lack of available truly-free sound effects (completely free of any license encumbrance, in the public domain). I am not a sound-artist, and would not even know where to begin on creating custom sound effects, and my searches for public-domain sounds have never led anywhere.
The -first- problem that needs to be solved is the lack of sound-effect files. After that is solved, the rest is easy...
Edit: I'll take a look at how usable the existing sounds are in KF for different effects. I don't think the existing slip effect will work as it is non-loopable, but there might be two that I can use as separate motor and running/speed sounds. If they are usable for the purposes all that is needed is to write up the config effect nodes.
Splendid. If that doesn't work out though, maybe consider just adding support for the mod mentioned earlier.
Have adapted a couple of the existing KF sounds to give a different sound between motor and rolling effects. Will be available in an update later today.
As far as the 'wheel sounds' mod goes -- I cannot add support on this end, it would need to be added on the 'Wheel Sounds' mods' end (as it is hard-coded for stock wheels, I cannot possibly make it work for KSPWheel setup).
This should be considered as improvement suggestion.
Separate Sounds for rolling, motor and wheelslip (for reference, there is a WheelSound mod in the forums which is quite excellent). Currently wheels are silent when not accelerating.
http://forum.kerbalspaceprogram.com/index.php?/topic/50431-12-rover-wheel-sounds-v23-2016-10-24/#comment-719277