It is possible that some items on this list will get pushed to future releases, it is only a rough outline of plans.
Items may be added/removed arbitrarily. If you want to make sure something gets addressed, open an issue ticket on it (if one does not already exist).
DONE
TODO
[ ] FIX - Deployable Solar Panel - copy-paste problems
Need to figure out why the transform is null during the OnSave call. Why/where is the transform being deleted after it was -already located-? Is there some KSP code that is calling a re-init function in the MSC module somehow, causing it to re-generate those models?
Add debugging to MSC to output when models are updated/created/destroyed
Add debugging to DSP to output when transforms are located, and when OnSave is being called
Pushed To Next Release:
Re-UV the MFT tank models (A/B/C/CF) to make them step in discreet unit lengths.
This is to allow for a paneled COS-like texture to be applied while still ensuring that panels are not interrupted/split.
Should also make it possible to add more details to the other tank textures, as there can be some assurance that the details won't get cutoff randomly.
SC-B-CM - PBR texture - fix under-cap NRM details; triangulation is all wrong, causing major distortion. Apparently SP is winding the quads differently than Unity.
MHS - Stand-alone model
Adjust the existing SC-X-CM parts to use stand-alone HS model and textures
texture-switch module added to parts
Shader/material based wear.
Shader based heat emissive.
Flag decal mesh in tanks/etc needs to use a different shader. It looks like it uses an unlit shader at some angles/lighting setups.
Add recoloring mask for ST-MST (the rotating base thing; not the actual panels)
Recoloring + PBR masks - SC-ENG-MOUNT-FLAT
Recoloring + PBR masks - SC-ADPT-TANK-NONE
Recoloring + PBR masks - SC-GEN-ISDC rockets
FIX - Re-export RL-10-A4 engine to fix off-center thrust transform
Progress Tracking for Release 0.7.39.146
DONE
TODO
Pushed To Next Release: