"You know... it might be not too difficult to add in a pre-rendered environment map that represented a basic 'in LEO orbit' scene. Possibly two; one for sun-lit, one for shadowed. Finally a small in-editor GUI would let you swap between the 'live' cubemap or the pre-rendered ones. (adding/using the pre-rendered cubemap would be dead simple. Getting a good pre-convolved one....much more difficult, but doable with the techniques that I currently know)
(if someone wants to open an issue ticket under TexturesUnlimited repo on the subject, it will ensure it doesn't get forgotten about)"
"You know... it might be not too difficult to add in a pre-rendered environment map that represented a basic 'in LEO orbit' scene. Possibly two; one for sun-lit, one for shadowed. Finally a small in-editor GUI would let you swap between the 'live' cubemap or the pre-rendered ones. (adding/using the pre-rendered cubemap would be dead simple. Getting a good pre-convolved one....much more difficult, but doable with the techniques that I currently know)
(if someone wants to open an issue ticket under TexturesUnlimited repo on the subject, it will ensure it doesn't get forgotten about)"