shadowmage45 / SSTULabs

Dev repository for testing/unfinished KSP parts/plugins/etc.
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Request: Close Petal Adapters #623

Closed Jimbodiah closed 6 years ago

Jimbodiah commented 6 years ago

Option to close the petal adapters again after deploying?

Like in the VAB basically.

shadowmage45 commented 6 years ago

Possible yes, but perhaps unwise?

The part is intended to represent a spring-loaded petal adapter. They don't use motors for deployment, so there is no possibility for it to be retracted.

Jimbodiah commented 6 years ago

Is it config file based or handled by the plugin? if it cfg based I oculd patch it for personal use perhaps.

taterkerman commented 6 years ago

As a petal, yeah. For some applications, like trying to make something like BFS cargo, or some of the old 1960s concept HLVs that are reusable, closing a cargo bay is a cool thing to be able to do.

shadowmage45 commented 6 years ago

Plugin based -- I would have to adjust the code to allow for it to close. But also, as there is an option to 'jettison panels on deploy', I have to make sure that the option to close is only available when the panels have not been jettisoned.

Jimbodiah commented 6 years ago

It's not a big deal for me, just a nifty thing to have for end-game or alternate use. I'd not mind if you hide the option to set this in the cfg file and keep it working as-is on a stock sstu install for example...

taterkerman commented 6 years ago

Yeah, it's an edge case to be sure, but people might want to make these: you-only-live-twice-3

Jimbodiah commented 6 years ago

LOL, James Bond :)

taterkerman commented 6 years ago

Anything is possible, with zombo.com, 'erm, SSTU. The only limit... is your imagination.

Jimbodiah commented 6 years ago

..and KSP.

pixe1reality commented 6 years ago

A thing I noted with the panel jettison is that when jettisoned, all it does is make the panels fly away but is still highlightable in the distance. Does that part of the model vanish eventually?

shadowmage45 commented 6 years ago

Yes, they are non-persistent debris, and will vanish after they get ~2km from the craft or timewarp is activated.

shadowmage45 commented 6 years ago