[ ] MODELING+TEXTURES - SC-B-CM - PBR texture - fix under-cap NRM details; triangulation is all wrong, causing major distortion. Apparently SP is winding the quads differently than Unity.
[ ] CONFIGS+TEXTURES - PAR models have odd MET texture/mask/recoloring capability
[ ] UNITY+CONFIGS - Flag decal mesh in tanks/etc needs to use a different shader. It looks like it uses an unlit shader at some angles/lighting setups.
[ ] SC-A-DM -- needs slightly higher max deploy speed/pressure for drogues; it is possible to exceed their max velocity when below ~12k, resulting in parachutes refusing to open
[ ] UNITY - FIX - Re-export HUB models with decals set to Icon_Hidden
[ ] Should also fix the shader used by decals -- will need to be adjusted in model texture sets...
Progress Tracking for Release 0.7.39.149
DONE
SSTU
SSTU-OptionalPatches
SSTU-PBR
Textures Unlimited
Needs Verified
TODO
Pushed To Future Releases: