Tracking animation speed (and consequently suncatcher transforms orientation) isn't scaled with TimeWarp.fixedDeltaTime.
This result in lower/no EC output at high timewarp speed (mainly occurs when landed), as they are unable to catch up with the sun movement.
Tracking animation speed (and consequently suncatcher transforms orientation) isn't scaled with TimeWarp.fixedDeltaTime. This result in lower/no EC output at high timewarp speed (mainly occurs when landed), as they are unable to catch up with the sun movement.