KSP_TEXTURE_SET:NEEDS[TexturesUnlimited]
{
name = My_Metallic
title = Metallic
MATERIAL
{
mode = create
shader = TU/Metallic
PROPERTY
{
name = _Color
color = 1.1,1.1,1.1
}
PROPERTY
{
name = _Metal
float = 0.7
}
PROPERTY
{
name = _Smoothness
float = 0.7
}
}
}
The texture looks fine when under light, but is hardly even visible in the darkness. Ambient lighting seems to do very little. Its particularly jarring when mixing metallic and non metallic pieces.
Is there any chance i'm doing something wrong? Is there some way to keep the look of a metallic piece somewhat consistent with stock pieces in the dark?
I have the following KSP_TEXTURE_SET
The texture looks fine when under light, but is hardly even visible in the darkness. Ambient lighting seems to do very little. Its particularly jarring when mixing metallic and non metallic pieces.
Is there any chance i'm doing something wrong? Is there some way to keep the look of a metallic piece somewhat consistent with stock pieces in the dark?