shadowmage45 / TexturesUnlimited

KSP Shader, Texture, and Modeling Utilities
GNU General Public License v3.0
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Launch clamps/debris causing Reflection Issues #19

Closed shadowmage45 closed 7 years ago

shadowmage45 commented 7 years ago

It seems that at some times, the reflection directions can become out of synch with reality. Also, the atmosphere reflection from kerbin will often follow all the way to the Mun.

A trip to the space center and back to the craft fixes these problems.

So far have been unable to duplicate it in specific testing, though the issue was occuring regularly during my 'play' time.

--- very well could be related to actual launches / travel through the atmosphere. The dedicated tests have all been using the stock set-orbit tool, and using this no problems can be seen.

shadowmage45 commented 7 years ago

Going back to the roots on this one -- the camera setup. Dumping all of the data on the KSP cameras, which should allow me to duplicate the rendering setup. This should also fix #8 as it is also caused by mismatched camera setups.

shadowmage45 commented 7 years ago

Launch clamps...

screenshot3

shadowmage45 commented 7 years ago

Disable refl. probe objects on unloaded vessels.