If viable, should be able to give much higher brightness to 'lights' captured and brightly lit objects captured by the reflection probe camera.
No clue if HDR needs to be enabled through the entire render pathway or not (e.g. on all shaders, cameras). Will enabling HDR capture actually do anything different than the current capture?
If viable, should be able to give much higher brightness to 'lights' captured and brightly lit objects captured by the reflection probe camera.