shadowmage45 / TexturesUnlimited

KSP Shader, Texture, and Modeling Utilities
GNU General Public License v3.0
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Parts with multiple models bug #33

Closed Electrocutor closed 6 years ago

Electrocutor commented 6 years ago

It appears that if a part has multiple models defined: MODEL { model = model1 } MODEL { model = model2 }

Then the KSPTextureSwitch module ignores the mesh= and excludeMesh= on any but the first model, simply applying the effect to all meshes of the later models.

Electrocutor commented 6 years ago

Invalid/Ignore. I had accidentally both excludeMesh and mesh set.