It appears that if a part has multiple models defined:
MODEL { model = model1 }
MODEL { model = model2 }
Then the KSPTextureSwitch module ignores the mesh= and excludeMesh= on any but the first model, simply applying the effect to all meshes of the later models.
It appears that if a part has multiple models defined: MODEL { model = model1 } MODEL { model = model2 }
Then the KSPTextureSwitch module ignores the mesh= and excludeMesh= on any but the first model, simply applying the effect to all meshes of the later models.