Open shadowmage45 opened 6 years ago
Tinting Mode
Diffuse Lum | Diff-Norm | Detail | % | User Value | Tint | GUI Correction Factor | % | %D |
---|---|---|---|---|---|---|---|---|
0.549 | 0.471 | 0.078 | 0.143 | 0.500 | 0.583 | 2.125 | 0.134 | -0.008 |
0.800 | 0.900 | -0.100 | -0.125 | 0.500 | 0.500 | 1.250 | -0.200 | -0.075 |
0.200 | 0.100 | 0.100 | 0.500 | 0.500 | 0.500 | 5.000 | 0.200 | -0.300 |
0.500 | 0.600 | -0.100 | -0.200 | 0.700 | 0.700 | 2.000 | -0.143 | 0.057 |
0.500 | 0.400 | 0.100 | 0.200 | 0.300 | 0.300 | 2.000 | 0.333 | 0.133 |
Linear Add Mode
Diffuse Lum | Diff-Norm | Detail | % | User Value | Linear Add | % | %D |
---|---|---|---|---|---|---|---|
0.549 | 0.471 | 0.078 | 0.143 | 0.500 | 0.578 | 0.136 | -0.007 |
0.800 | 0.900 | -0.100 | -0.125 | 0.500 | 0.400 | -0.250 | -0.125 |
0.200 | 0.100 | 0.100 | 0.500 | 0.500 | 0.600 | 0.167 | -0.333 |
0.500 | 0.600 | -0.100 | -0.200 | 0.700 | 0.600 | -0.167 | 0.033 |
0.500 | 0.400 | 0.100 | 0.200 | 0.300 | 0.400 | 0.250 | 0.050 |
Extract then Multiply (Current functionality)
Diffuse Lum | Diff-Norm | Detail | % | User Value | Mult Add | % | %D |
---|---|---|---|---|---|---|---|
0.549 | 0.471 | 0.078 | 0.143 | 0.500 | 0.539 | 0.145 | 0.003 |
0.800 | 0.900 | -0.100 | -0.125 | 0.500 | 0.450 | -0.222 | -0.097 |
0.200 | 0.100 | 0.100 | 0.500 | 0.500 | 0.550 | 0.182 | -0.318 |
0.500 | 0.600 | -0.100 | -0.200 | 0.700 | 0.630 | -0.159 | 0.041 |
0.500 | 0.400 | 0.100 | 0.200 | 0.300 | 0.330 | 0.303 | 0.103 |
Prenormalized (proposed new functionality)
Diffuse Lum | Diff-Norm | Detail | % | User Value | Prenormalize | Detail | Total | % | %D |
---|---|---|---|---|---|---|---|---|---|
0.549 | 0.471 | 0.078 | 0.143 | 0.500 | 0.167 | 0.083 | 0.583 | 0.143 | 0.000 |
0.800 | 0.900 | -0.100 | -0.125 | 0.500 | -0.111 | -0.056 | 0.444 | -0.125 | 0.000 |
0.200 | 0.100 | 0.100 | 0.500 | 0.500 | 1.000 | 0.500 | 1.000 | 0.500 | 0.000 |
0.500 | 0.600 | -0.100 | -0.200 | 0.700 | -0.167 | -0.117 | 0.583 | -0.200 | 0.000 |
0.500 | 0.400 | 0.100 | 0.200 | 0.300 | 0.250 | 0.075 | 0.375 | 0.200 | 0.000 |
Original:
Old Recolored
Prenormalized Recolored
Old Recolored Red
Prenormalized Recolored Red
Where to store data? Per-save, or game-wide?
I suggest game-wide, in a config file inside PluginData.
Goals:
Clean up the user interface and fill in some of the missing features to allow for 'recoloring' to become more of a 'choose your material'. This will be accomplished through a new GUI, a new method for specifying parts to recolor, and supporting of user choice of additional per-region 'detail' textures that will be blended onto the outputs.
New Features (finished features...)
UI Details
Regional Detail Map Details
Presets System Details
UI Info
https://assetstore.unity.com/packages/tools/gui/noesisgui-1-2-9282