Closed Gordon-Dry closed 4 years ago
If the issue is only with the icons, it likely means that whatever shaders those parts are using need to have their icon-shader patched appropriately.
TU maintains a list of source and icon shaders that it updates/replaces when incompatible icon shaders are found on a part. Likely something like this -- https://github.com/shadowmage45/TexturesUnlimited/blob/master/GameData/000_TexturesUnlimited/Shaders/TUShaders.cfg#L138-L143 needs to be specified for the shaders in question (if it has not already been fixed).
Using -force-glcore
See https://forum.kerbalspaceprogram.com/index.php?/topic/167450-14x-15x-textures-unlimited-pbr-shader-texture-set-and-model-loading-api/&do=findComment&comment=3477687
This time with a minimum install:
The NSS OctoSats parts default to be shiny and reflective with the following patch: (is it outdated?)
The VAB part icons are also relatively dark, but not as dark as in R&D.
Logs and stuff: https://www.dropbox.com/s/owij37pl4zb4b1i/2018-10-30_1%20KSP.log%20and%20stuff.7z?dl=1