Open oyster-catcher opened 6 years ago
does root-node textures sets mean they are global?
Yes, root-node texture-sets are 'global', and once defined, can be referenced by any module that uses them. There is a per-mod-texture-set functionality coming in the near future that should allow for more segregation and prevent name collisions.
note that I did change "Coatl Aerospace" in the Compatibility/TexturesUnlimited.cfg file.
Well, when you change stuff... expect that things break :)
Ok brilliant. Glad to know for sure. Thanks for the reply.
The mod is great! One issue is confusing me, are textures sets global across separate mods? I asked because I used the ProbesPlus mod which worked with texture switching. However, when adding textures to my own mod I was able to stop the texture switching working for ProbesPlus, note that I did change "Coatl Aerospace" in the Compatibility/TexturesUnlimited.cfg file.
In your documentation you say
And its texture-sets refer to root-node texture sets, constructed such as:
does root-node textures sets mean they are global?