Open GER-Space opened 6 years ago
Currently I do not see a need to access those textures, at least with TU's current part-centric functionality.
I have been considering expanding functionality to allow for manipulation of non part-related materials - space center/buildings, terrain textures (are those even a thing?), kerbal suits, ??. If/when such a function is realized, then yes, I could certainly see the utility of using the existing stock textures for some things.
Will keep this on the radar for a bit, as from looking at your source code it shouldn't be too hard to implement, and time permitting there is no real reason not to implement it.
Are you interested in a Patch that would allow TU to access SQUAD internal textures? Like: BUILTIN:/
I made a single mod for that https://github.com/GER-Space/AdvancedTextures/tree/master/src
The interrsting part is in the KKGrafics.cs GetTexture()
for better performance the Code uses some caching, because within Kerbal-Konstricts it is called thousands of times on startup. (some models use that very extensive)
If you are interested, I would try to integrate it and send a PR.