Currently TU will error out if MM is reloaded due to it attempting to reload shader bundles/etc, which internally are dictionaries that throw exceptions on attempt to re-insert an existing key.
Collections should be cleared at the start of the MM-post-load-callback method. This will ensure they are empty for each and every load/reload of the game database.
Currently TU will error out if MM is reloaded due to it attempting to reload shader bundles/etc, which internally are dictionaries that throw exceptions on attempt to re-insert an existing key.
Collections should be cleared at the start of the MM-post-load-callback method. This will ensure they are empty for each and every load/reload of the game database.