Closed shadowmage45 closed 5 years ago
Could you also put the forum link here for quick finding?
Question (to the author of the forum post): Does it happen on all types of rendering, or is it bound to -forced-d3d11 and/or -force-glcore and/or without launch parameter (aka. DirectX 9)?
Could you also put the forum link here for quick finding?
Was reported through a PM, so... not really.
Should be fixed in the next update. Have disabled the TU reflection updating methods, which were the main use of 'Update' type methods were memory leaks might occur.
There may still be on-scene-change issues due to Material updates.
I would like to know if the latest dev build is strictly for KSP 1.7.2 or if there is a chance that it can also be used on KSP 1.6.1.
As reported on forums: