Closed shadowmage45 closed 4 years ago
TU shaders do not render some stock normal maps correctly. Notably, these are the normal-maps that appear to have been incorrectly packed (not using standard DTX5nm encoding).
Some potential info: https://forum.unity.com/threads/runtime-generated-bump-maps-are-not-marked-as-normal-maps.413778/ (includes info on how to manually unpack the normal) https://forum.unity.com/threads/normal-map-not-working-when-adding-standard-in-always-included-shaders.595639/ (includes some info regarding asset-bundle shaders not being compiled directly)
TU shaders do not render some stock normal maps correctly. Notably, these are the normal-maps that appear to have been incorrectly packed (not using standard DTX5nm encoding).
Some potential info: https://forum.unity.com/threads/runtime-generated-bump-maps-are-not-marked-as-normal-maps.413778/ (includes info on how to manually unpack the normal) https://forum.unity.com/threads/normal-map-not-working-when-adding-standard-in-always-included-shaders.595639/ (includes some info regarding asset-bundle shaders not being compiled directly)