Open Quantumrage10 opened 3 days ago
initial_random does not seem to work either
this is the effects of your initial random example, as far as i can tell this should be sending particles out in all directions
it would also appear that the horizontal_size and vertical_size have no effect on the size of the particles? and setting the "amount" to anything less then 1 completely disables the particles
{
"type": "default",
"particle_parameters": {
"collides_with_world": false,
"remove_on_ground": false,
"max_age": 1000,
"horizontal_size": 100,
"vertical_size": 100,
"amount": 0.9
},
"sprite": {
"frames": [
"biomeparticleweather:nebula"
],
"random": true
},
"spawn_parameters": {
"spawn_conditions": {
"is_raining": true
},
"spawn_range": {
"min": {
"x": 100,
"y": -100,
"z": -100
},
"max": {
"x": 100,
"y": 100,
"z": 100
}
}
},
"accelerations": {
"additive": {
"cardinal_velocity": {
"x": -0.001
}
},
"damping_forces": {
"x": 1000000000
}
}
}
on this topic, is their a better way to create "fog?" i want to have a fog to slowly approach the player from far away when it starts to rain
looks like the same issues are present on 1.20.5 as well
Mod Loader (Required)
Fabric
Minecraft Version (Required)
1.20.1
Mod Version (Required)
5.2.x
Notes (Required)
nonmatter what i do i an unable to set the initial velocity for custom particles, even after copying your "upwards spiral" json file everything else works, but the particles just spiral around without moving upwards at all![2024-06-28_11 19 51](https://github.com/shadowmaster435/Impactful_Weather/assets/48039324/3a6062a7-d768-4816-aad3-cabb7fdf7cc1)
latest.log (Optional)
No response