Closed StrawWagen closed 2 years ago
It would be nice but there are issues with it, like:
1) can't be serverside because the server doesn't have a clue about mesh info
2) by the time the client knows about vertex counts, the heavy load (networking the model info, building the mesh) is already done
3) players cheating in pvp/combat mods by hiding contraptions
Just to clarify a bit more, I should have said that this would be sort of a blanket limit for every player, as an administration tool. could have a precalculated triangle count transmitted to other clients that request the models, or to the server, but it sounds like more trouble than it's worth. Thanks!
Sometimes players import unnecessarily large models for what they're doing, it would be nice to be able to optionally set a total triangle "allowance" per player so that people can't go too crazy.