Open shadowscion opened 4 years ago
models/props_mining/switch01.mdl models/props_mining/switch_updown01.mdl
It was meant to be the orientated like the one on the right, however after meshing it got rotated again as seen on the left.
One of them is animated so the 'fix' doesn't really work on it
Ah okay, which one is animated? I'll use the other.
models/items/ammopack_small.mdl
rotates 90 degrees
models/props_c17/tv_monitor01.mdl models/nova/jeep_seat.mdl
models/props_placeable/witch_hatch_lid.mdl
models/props_phx/trains/trackslides_inner.mdl models/props_phx/trains/trackslides_outer.mdl models/props_phx/trains/trackslides_both.mdl models/hunter/plates/plate05x05_rounded.mdl (and probably much more phx models)
models/wingf0x/ethernetsocket.mdl - rotates 90 degrees
models/wingf0x/altisasocket.mdl models/wingf0x/ethernetsocket.mdl models/wingf0x/hdmiplug.mdl models/wingf0x/hdmisocket.mdl models/wingf0x/isaplug.mdl models/wingf0x/isasocket.mdl models/segment.mdl models/segment2.mdl models/segment3.mdl models/blacknecro/ledboard60.mdl models/blacknecro/tv_plasma_4_3.mdl All 90 degrees (yaw). This (probably) is complete list for wiremod models.
models/props/de_nuke/hr_nuke/nuke_vent_bombsite/nuke_vent_bombsite_breakable_c.mdl I haven't tested it with other CS:GO vent props but I'd assume they rotate aswell.
u_beam_4_5x9x12.mdl Assume all other u_beams are also rotated oddly. The Initial The rotated and spaced out outcome
models/engine/conrod01a.mdl models/engine/conrod01a_cap.mdl models/engine/conrod01b.mdl models/engine/conrod01b_cap.mdl models/engine/conrod02b.mdl models/engine/conrod02a.mdl
Propeller Model Pack WS Edition Add-on model pack https://steamcommunity.com/sharedfiles/filedetails/?id=686701650
models/engine/conrod01a.mdl models/engine/conrod01a_cap.mdl models/engine/conrod01b.mdl models/engine/conrod01b_cap.mdl models/engine/conrod02b.mdl models/engine/conrod02a.mdl
Propeller Model Pack WS Edition Add-on model pack https://steamcommunity.com/sharedfiles/filedetails/?id=686701650
Unfortunate that the creator of that addon did a poor job with the namespace of their models, because literally every model in their addon is affected by this rotation bug. I will add the folder exceptions but if any other addon has models in these folders it will conflict.
u_beam_4_5x9x12.mdl Assume all other u_beams are also rotated oddly. The Initial The rotated and spaced out outcome
I can't seem to fix these as they are affected in position as well as rotation for some reason.
models/props_mvm/hologram_projector_closed.mdl rotates 90deg
models/props_mvm/hologram_projector_closed.mdl rotates 90deg
Guessing that's tf2 so I'll have to take your word for it
Yeah it's TF2
On Tue, Apr 27, 2021, 00:46 shadowscion @.***> wrote:
models/props_mvm/hologram_projector_closed.mdl rotates 90deg
Guessing that's tf2 so I'll have to take your word for it
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models/props_survival/dronegun/dronegun_gib1.mdl models/props_survival/dronegun/dronegun_gib2.mdl models/props_survival/dronegun/dronegun_gib3.mdl models/props_survival/dronegun/dronegun_gib4.mdl models/props_survival/dronegun/dronegun_gib5.mdl models/props_survival/dronegun/dronegun_gib6.mdl models/props_survival/dronegun/dronegun_gib7.mdl models/props_survival/dronegun/dronegun_gib8.mdl
All models have the same rotation error.
If you come across any models that generate rotated, post the paths here so I can add them to the fixup list